lunes, 29 de septiembre de 2014

domingo, 28 de septiembre de 2014

STEPS OF A PROJECT

There are may ways to organize a project from beginning to end. Normally we divide a project into steps.

1. SPECIFY THE PROBLEM

We describe the probleim.

2. SEARCH FOR INFORMATION

We search information asking someone who knows more, seek information on the web, looking at solutions that already exist in the market, visiting the technology library, etc

3. DESIGN THE SOLUTION

We define the structure, the shape, the colour. We define in detail the choosen idea. During this step we make a clear and detailed drawing with the necessary dimensions.

4. PLAN THE SOLUTION

The most difficult step. We think about all the task that the team has to do: time, people and resources.

5. CONSTRUCTION

We construct our idea: measurements, materials, colours, etc. If during this step we find mistakes in the design or we see that we can improve the design, then we go back to the design step and change it.

6. TEST

When we finish the construction, we test it an see if everything works properly.



sábado, 27 de septiembre de 2014

METODO DE PROYECTOS

1. DEFINIR EL PROBLEMA
Tener claro qué se quiere conseguir; se dice que un problema bien definido, ya está medio resuelto.

2. BÚSQUEDA DE INFORMACIÓN
Esta fase comienza por poner en común lo que los miembros del equipo conocen sobre ese tema y comprobar si quedan algunas lagunas para encontrar la solución del problema.
Con mucha frecuencia, hay que completar la información buscando en libros, revisando vídeos, preguntando a entendidos, acudiendo a internet...

3. DISEÑO DE LA SOLUCIÓN
Es la fase más importante, la más creativa. el grupo puede optar por dar varias soluciones cada uno y elegir una, o bien reunirse e ir dando ideas (tormenta de ideas-- brain storming) y así las ideas de unos generan nuevas soluciones a los demás.

4. PLANIFICACIÓN DE LA SOLUCIÓN
Como lo normal es trabajar en equipo, se reparte el trabajo de modo que cada persona o pareja se responsabilice de una sección.
Conviene hacer un calendario, conseguir los materiales y las herramientas y preparar todo aquello que necesitamos para poner en practica nuestra idea.

5. CONSTRUCCIÓN

6. PRUEBA Y  EVALUACIÓN.
Consiste en comprobar que lo construido funciona correctamente, si no es así, habrá que volver a la tercera fase y comenzar de nuevo.

jueves, 25 de septiembre de 2014

HEALTH AND SAFETY RULES IN THE WORKSHOP


HEALTH AND SAFETY

INTRODUCTION
Workshops can be dangerous places. They are full of machines and tools that are designed to cut hard, rigid materials, and unfortunately every year people are injured in them through having accidents. Sometimes these accidents are just bad luck, but in most instances they are the result of people behaving wrongly, or not understanding how to do something correctly.

THE WORKSHOP AS AN ENVIRONMENT
A school workshop is not a classroom, it is a very special environment. All school workshops are different, but most of them contain the same kinds of equipment, working areas and storage for hand tools and materials. As there are similarities, some general rules can be made about keeping these environments safe.

Workshop Safety Rules
Before you can use equipment and machines or attempt practical work in a workshop you must understand basic safety rules. These rules will help keep you and others safe in the workshop.

 PERSONAL SAFETY
• Workshops should be kept clean and tidy. Enter the workshop only with your teacher's permission.
• School bags should be put in one corner of the workshop as soon as you enter it. They should not be kept around benches where they can be fallen over.
• Scrap offcuts of material should be picked up and put into scrap bins.
• Never blow dust away from the work area, use a hand brush to sweep it onto the floor.
• Keep the area you are working in clear of excess tools and materials.
• Put materials away once you have taken what you need.
• Put tools back in their racks or cupboards once you have used them.  Use correct tools for your work.
• Always carry tools, especially edged tools, for example chisels and saws, with their cutting edges pointing downwards. Never use any tools or machines unless you have been properly instructed by the teacher.
• When carrying materials that are large or long, for example sheet plastics or lengths of wood, be very aware of the other people around you.
• Never run in a workshop. There is no need to and it is very dangerous.
• You should at all times wear adequate protective clothing, for example an apron.
• You must wear safety glasses, goggles and when necessary a full face shield when using machine tools or carrying out hazardous operations. A machine must always be operated by one student at a time.  Switch off the machine before adjusting or cleaning.  Press the emergency button in case of accident and inform the teacher immediately.
• It is dangerous to wear loose jewellery in a workshop. Take it off and give it to your teacher to look after until the end of the lesson.








FACTORES QUE INTERVIENEN EN LA TECNOLOGIA


FACTORES QUE INTERVIENEN EN LA TECNOLOGÍA

1.  LOS CONOCIMIENTOS Y CONCEPTOS CIENTÍFICO-TÉCNICOS.

- Scientific and technological kwoledge and concepts.

2. EL DIBUJO TÉCNICO.
- Technical drawing.

3. LOS MATERIALES Y SUS PROPIEDADES.
- Materials and properties.

4. LAS TÉCNICAS DE TRABAJO.
- Working techniques.

5. LOS FACTORES ECONÓMICOS.
- Economic factors.

6. LA INFORMÁTICA.
- Information and Communication Technology.

martes, 23 de septiembre de 2014

MEMBERS IN A TEAM IN TECHNOLOGY



1.    COORDINATOR: Is responsible for organizing the work of each group member to achieve efficient teamwork. This person represents the group.

2.    Person in charge of tools: this person looks after the tools assigned to the group to make sure that they are not lost or damage.

3.    Person in charge of materials: this person collects the material of the warehouse needed to the work and is also in charge of recycling leftover material.

4.    Person in charge of cleaning: this person makes sure each workstation is left completely clean.


5.    Secretary: collects, checks and organises all the written documents from each group member (plan, drawings, etc).

jueves, 18 de septiembre de 2014

miércoles, 17 de septiembre de 2014

BASIC TERMINOLOGY IN TECHNOLOGY

Technology
Practical use of knowledge, extend abilities, satisfy needs /wants & solve problems.
Design
The process of creating things by planning.
Innovation
The process of improving and changing a technology that already exists.
Invention
The process of designing new products.
Criteria
In the design process, things that the product must do or include.
Brainstorming
Group members suggest ideas out loud as they think of them.
Prototype
A working model.
An Engineer
Uses knowledge of science, math & technology to solve technical design problems.
What Technology Does:
Transforms resources into products and services and solves problems.

martes, 16 de septiembre de 2014

PUNCTUACTION MARKS

Punctuation marks
Punctuation
apostrophe’ ' )
brackets[ ], ( ) )
colon: )
comma, )
dash )
ellipsis…, ..., . . . )
exclamation mark! )
full stop/period. )
guillemets« » )
hyphen )


question mark? )
quotation marks‘ ’, “ ”)
semicolon; )
slash/stroke/solidus/,  ⁄  )